The game's captivating storyline unfolds in the fictional realm of Lumiere, beneath a gigantic monolith that harbors a glowing numeral. Each year, an enigmatic figure known as The Paintress appears, decrementing the numeral by one and causing anyone of that age to disappear. The narrative follows a group determined to confront this powerful being. The unique aesthetic, influenced by 19th-century French art, along with classical turn-based combat, sets Clair Obscur apart from other titles, despite doubts about market interest during its conception.
Guillaume's journey to gather a talented team began with outreach through Reddit and online communities, attracting individuals like Jennifer Svedberg-Yen, who responded to a casting call for voice actors while in Australia. Initially cast in a different role, Jennifer transitioned to become the lead writer, highlighting the fluid dynamics and adaptability of the team’s creative approach.
Eventually leaving Ubisoft to establish Sandfall Interactive in Montpellier, France, Guillaume secured funding from Kepler Interactive, allowing the team to grow to about 30 members, most of whom were recruited similarly to Jennifer. The team’s collective spirit and diverse backgrounds led to unprecedented collaboration, with many wearing multiple hats in the development process.
Through innovative advancements in gaming technology and the support from Kepler, Sandfall was able to produce high-caliber content, garnering contributions from notable actors like Charlie Cox and Andy Serkis. The palpable passion and commitment of the team, primarily comprised of less experienced individuals, have contributed to a successful outcome that has defied expectations.
Despite the unusual origins of Clair Obscur, Guillaume's belief in the project and ability to gather like-minded collaborators turned this passion project into a monumental achievement within the gaming industry, leaving a lasting impression on fans and peers alike.
Listen to Newsbeat live for more updates and insights.
Guillaume's journey to gather a talented team began with outreach through Reddit and online communities, attracting individuals like Jennifer Svedberg-Yen, who responded to a casting call for voice actors while in Australia. Initially cast in a different role, Jennifer transitioned to become the lead writer, highlighting the fluid dynamics and adaptability of the team’s creative approach.
Eventually leaving Ubisoft to establish Sandfall Interactive in Montpellier, France, Guillaume secured funding from Kepler Interactive, allowing the team to grow to about 30 members, most of whom were recruited similarly to Jennifer. The team’s collective spirit and diverse backgrounds led to unprecedented collaboration, with many wearing multiple hats in the development process.
Through innovative advancements in gaming technology and the support from Kepler, Sandfall was able to produce high-caliber content, garnering contributions from notable actors like Charlie Cox and Andy Serkis. The palpable passion and commitment of the team, primarily comprised of less experienced individuals, have contributed to a successful outcome that has defied expectations.
Despite the unusual origins of Clair Obscur, Guillaume's belief in the project and ability to gather like-minded collaborators turned this passion project into a monumental achievement within the gaming industry, leaving a lasting impression on fans and peers alike.
Listen to Newsbeat live for more updates and insights.